Sm64 texture editor
![sm64 texture editor sm64 texture editor](https://evilgames.eu/texture-packs/img/sm64-reloaded-17.jpg)
![sm64 texture editor sm64 texture editor](https://2img.net/h/i745.photobucket.com/albums/xx99/xkiru-samax/My%20Mario%2064%20Project/SuperMario64Usnap0023.jpg)
A lot of early vertex colored versions of models exist most of these were originally used to animate the model and have minor or significant differences from the final model.An early standing animation likely meant for Metal Mario was found.Replace them with clean screenshots that only show what they need to, to reduce confusion. Many screenshots here are taken in hacks with other unrelated stuff like proto HUD recreations and old Mario models.Stuff posted by Alieneer/DerpDerp on the TCRF discord.Stuff posted in "The Preservation Project" (SM64 Shoshinkai 1995 demo recreation) discord.There is more data in "kimura.lzh" in the mk64 folder in the root of the bbgames depot.Document "star", a file in the base folder which contains positions for stars and item boxes for a prerelease build.Add dates for any model shapes located, if possible.Apply the early textures to the models and upload renders (or note if they don't line up).GLideN64 uHTS: Uncompressed HTS file for less stuttering at the cost of a much higher file size (3 GB. GLideN64 uHTS: Unkomprimierte HTS-Datei für weniger Stuttering, dafür aber höheren Speicherbedarf (3 GB entpackt). Add more information about the unused test levels. SM64 Reloaded is an Ultra HD texture pack for GLideN64, Dolphin and the PC port.Add information about high-quality early screenshots and promotional art.
#Sm64 texture editor code
There are many, many more models still left in the source code including an early slide part from a specific map.Insert information about text files in the source code that was previously on the main page.Get transparent images of isolated models that don't yet have any (e.g., Luigi, both raw and reconstructed).